Newest Bundle of Holding –Revived Mutant Year Zero Bundle: https://bundleofholding.com/presents/2022MY and Mutant Year Zero 2: https://bundleofholding.com/presents/ZeroTwo. Not seeing a link on Wikipedia.
Through Monday, June 27 we present two offers featuring the post-apocalyptic SFRPG Mutant: Year Zero – Roleplaying at the End of Days from Free League Publishing. Revived from July 2018, the Mutant Year Zero Bundle has the core rulebook and early supplements; if you’re new to the game, start here. And its all-new companion, creatively titled Mutant Year Zero 2, adds recent supplements and adventures including Mutant: Mechatron, Mutant: Elysium, and the epic campaign The Gray Death.
Mutant: Year Zero extends a long and rich tradition in its Zone of origin, Sweden. The first version of Mutant was released by Target Games in 1984, the Golden Age of RPGs in Sweden. Of several versions since then, one evolved into the hugely popular Mutant Chronicles, which we presented in June 2017. Year Zero was published in 2014 in both Swedish- and English-language versions, and became an instant hit. Year Zero goes back to the origins of the Mutant franchise: roleplaying after the Apocalypse. You’re one of The People — heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. You know little of the wasteland outside — the Zone — and nothing of your own origin.
Mutant: Year Zero has two major game environments, each with its own style of play. The Ark, your home in the dawnworld, is a nest of intrigue and Lord of the Flies-style power struggles. Though not a safe haven, it’s the only home you know, and maybe the cradle of a new civilization. The game rules let you improve and develop the Ark’s defenses, food supply, technology, and culture. You’ll also venture into the Zone in search of food, artifacts, other mutants, and knowledge — not least about The People’s own origin. The Zone’s location is up to you — why not play in a post-apocalyptic version of your home town? Year Zero‘s modular approach lets you place all the campaign material wherever you like. The core rulebook presents two example Zones — London (The Big Smoke) and New York City (The Dead Apple) — and the supplements and expansions in these two bundles introduce many new Zones and ways to play.
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