Newest Bundle of Holding Kult: Divinity Lost Bundle – October 26, 2020

I received this e-mail from Bundle of Holding today – Kult: Divinity Lost Bundle I haven’t played the game, but Wikipedia has this link: It’s not a sub0genre, contemporary horror, that appeals to me. Plus, the game concepts don’t appeal to me in any way, shape, or form.

Through TUESDAY, NOVEMBER 17 the Kult: Divinity Lost Bundle sends you from the Metropolis to Elysium — or maybe to Inferno

Adventurer! You subscribed to this Bundle of Holding mailing list to receive news of our pay-what-you-want collections of tabletop roleplaying game .PDFs and RPG-related ebooks at



Today is your last chance to get our Girl Genius Bundle featuring the Studio Foglio gaslamp-fantasy webcomic of adventure, romance, and mad science. Get .PDFs of the first 13 graphic-novel volumes by Phil and Kaja Foglio — the 1,814-page “Act 1” of Agatha Heterodyne’s story — plus three novels and other Studio Foglio treats like the two volumes of Phil Foglio’s crazed space opera Buck Godot – Zap Gun for Hire. It’s a US$175 retail value for just about $36 — but this Girl Genius offer loses its Spark tonight!



This year’s October Horrors sequence concludes as we present, through Tuesday, November 17, the Kult: Divinity Lost Bundle, with the entire product line to date from the 2018 Helmgast edition of the acclaimed RPG of contemporary Gnostic horror, Kult. The world around us is a lie, and humanity is trapped in Illusion. By discovering the truth about our prison, our captors, our hidden past, and our Shadow selves, player characters hope to awaken from their induced sleep and take control of a stolen destiny. Funded in a February 2016 Kickstarter campaign, the new Kult: Divinity Lost updates the original 1991 Kult to the present with an entirely new rules set Powered by the Apocalypse. But just as before, death in Kult is only the beginning. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain.

Divinity Lost modifies the Apocalypse Engine, replacing the standard 2d6 roll with 2d10; a result of 15 or more is a complete success, 10-14 success with complications, and 9 or less failure. Playbooks include Academic, Avenger, Broken, Cursed, Deceiver, Fixer, Occultist, Prophet, Ronin, Seeker, and more. Though all player characters share the same set of generic Moves like Act Under Pressure, Keep It Together, and See Through the Illusion, and a Stability score that measures emotional composure, every PC has unique Dark Secrets and pre-established Relations with other PCs. Relations are your key to gaining Stability — or, all too often, losing it. Your character advances by learning more about the Truth; after 10 Advancements you can become an Enlightened Archetype, which brings “mental illumination and sometimes physical changes.”

Divinity Lost dramatically increases the range of Moves the Gamemaster uses to respond to player actions. In addition to 15 Regular Moves like Put Someone in a Bad Spot, Decrease Stability, and the ever-handy Make a Move for a Higher Plane of Existence, the GM also has Moves for Passion (Insight Into the Divine, Become a Victim of Passion), Dream (A Portal is Opened, Attract Dream Prince’s Attention), Madness (Distortion of Time and Space, Bodily Changes, Attract Beings), and locale-specific sets of actions for Elysium, Gaia, Metropolis, Inferno, and Underworld. You get a strong sense of Kult GMing duties from the long list of pre-defined, expected Moves like Entrancement of the Soul, Influence of the Death Angels, Out-of-Body Experience, Under the Control of Higher Beings, and (ohhhh, look!) Virgin Births.

Kult has always been, and remains, a game of visceral and psychological horror about madness, sex, brutality, and death. When the original edition arrived in Italy, the Pope reputedly banned it. The rulebook discusses safe words and hand gestures that let players stop a scene. Clearly this game isn’t for everyone. But if your players appreciate its themes of human nature and the Shadow within, Kult can produce intense experiences of a kind unlike many horror RPGs.

Pay just US$17.95 to get all three titles in our Starter Collection (retail value $51.50) as DRM-free .PDF ebooks, including the complete Kult: Divinity Lost core rulebook (2018) along with its Gamemaster Screen and its handy Reference Deck. And if you pay more than the threshold (average) price, which is set at $27.95 to start, you’ll level up and also get our entire Bonus Collection with three more titles worth an additional $55, including the full-length campaign The Black Madonna, the collection of seven short scenarios Taroticum and Other Tales, and the unsettling Kult: Divinity Lost Tarot Cards, which are used in the title scenario of Taroticum.

Ten percent of your payment (after gateway fees) goes to the charity designated by Chris Birch of Modiphius Entertainment (distributor of Kult: Divinity Lost), Vision Rescue. In Mumbai, India, Vision Rescue feeds and educates slum children and their parents to free them from exploitation and live with dignity.

The veil of ignorance descends once more when this Kult: Divinity Lost offer falls into Inferno Tuesday, November 17.



The official Beyond the Bundle blog:




About Wichita Genealogist

Originally from Gulfport, Mississippi. Live in Wichita, Kansas now. I suffer Bipolar I, ultra-ultra rapid cycling, mixed episodes. Blog on a variety of topics - genealogy, DNA, mental health, among others. Let's
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