In a typical tabletop wargame, two forces meet in a pitched battle: one against the other. Warhammer 40k, Age of Sigmar, or even an accurate recreation of a real-life historical skirmish, it doesn’t matter. There’s something enjoyable and thrilling (perhaps, a tad sadistic) about miniature wargaming. Of course, a major draw for games is the…Wargaming: The Illusion of “Balance” (Editorial) — Tangible Day.
Good points. I find too many wargames strive for a balance. The reality in war is that one side or the other tends to have an edge the other side doesn’t. It may be in different sectors where Side A has an edge and in other sectors where Side B has the edge. When you throw in dice rolls, that can give what should be a balanced scenario to the person who is doing better with dice rolling than the opponent.