Bundle of Holding sent the e-mail earlier today.
For FIVE DAYS ONLY, through SUNDAY, FEBRUARY 16, the resurrected February 2017 Bundle for Two once again celebrates Valentine’s Day with a fine collection of two-player RPGs. And see below for CROWDFUNDING NEWS.
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ROLEPLAYING WITH THAT CERTAIN SOMEONE
For five days only, through Sunday, February 16, we revive the February 2017 Bundle for Two, a Valentine collection of two-player roleplaying games — games for either two characters, or a Gamemaster and one solitary player character. Some of these duets, like the Romance Trilogy from Emily Care Boss, are ideal for an intimate Valentine’s Day experience with your significant other. Then again, others emphasize confrontation, rebellion, and horror. (One game has a step in its turn sequence called “Inflict Pain and Suffering.”) Maybe these could work for some relationships; we don’t judge. The point is, this bargain-priced revival once again gives you many ways to have fun with just one other player.
(In February 2019 we presented a second collection of two-player RPGs. This is a revival of the original 2017 collection.)
Pay just US$7.95 to get all five titles in this revived offer’s Starter Collection (retail value $45) as DRM-free .PDF ebooks:
- Romance Trilogy (Black and Green Games): The groundbreaking “Three Quick Games About the Human Heart” by Emily Care Boss, Breaking the Ice, Shooting the Moon, and Under My Skin.
- Stories From the Grave (Spectrum Games): Anthology-based horror (think EC Comics, The Twilight Zone, and Creepshow) for a GM and one foredoomed protagonist.
- Mars Colony (TCK Roleplaying): A political struggle for the salvation of an isolated outpost.
- Beast Hunters (Berengad Games): Stalk and fight monsters that threaten your people. When you defeat them, use their blood to ink tattoos on your skin and gain their power. This revival replaces the 2007 first edition of Beast Hunters with the new “Bloodcarved Edition.” (And if you purchased this offer during its original February 2017 run, you also receive the newly updated game on your Wizard’s Cabinet download page and in your DriveThruRPG Library.)
- Don’t Rest Your Head (Evil Hat Productions): An insomniac in Mad City struggles against monsters both real and imagined.
And if you pay more than the threshold (average) price, which is set at $16.95 to start, you’ll level up and also get this revival’s entire Bonus Collection with four more games worth an additional $51:
- Scarlet Heroes (Sine Nomine Publishing): Both a standalone old-school game and an overlay for your favorite retro-clone, Scarlet Heroes lets you run any published fantasy adventure, unaltered, with just one player. From Kevin Crawford, designer of Stars Without Number.
- Macabre Tales (Spectrum Games): A Cthulhu Mythos experience that uses dominoes to create a fiercely accurate simulation of HP Lovecraft’s stories. Dominoes not included.
- 39 Dark (TCK Roleplaying): Tim Koppang’s standalone sequel to Mars Colony (in this offer’s Starter Collection) that covers the same scenario from the resistance viewpoint.
- Showdown (Dark Omen Games): A tense card-based confrontation between longtime enemies where victory always brings great cost.
Ten percent of your payment (after gateway fees) goes to this offer’s designated charity, Human Rights Watch.
Make a date with this revived Bundle for Two offer before it fickly departs in just five days — heartbreakingly quickly! — Sunday, February 16.
CROWDFUNDING BY PAST BUNDLE CONTRIBUTORS AND OTHERS – FEB 2020
(For an expanded list, see the Beyond the Bundle blog.)
- Tom McGrenery of Porcupine Publishing (he designed Malandro in the September 2016 Indie Treasure Trove 4) is funding The Elephant and Macaw Banner RPG, about 16th-Century adventure with sword and musket in a fantastic Brazil. It’s a Brazilian Witcher. The Elephant and Macaw Banner RPG has a free Player’s Guide on DriveThru.
- Graham Bottley of Arion Games (Advanced Fighting Fantasy, March 2017, and the Maelstrom Bundle, September 2017) has grand ambitions for Maelstrom Domesday: The Domesday Campaign: “The heart of this will be a 100+-year campaign spanning the rule of three Kings and allowing several generations of characters to make their mark on local (and national) history. This epic campaign will be published as two books, each of 300+ pages, and […] will take over one hundred game sessions to complete.”
- The Gauntlet Gaming Community (Hearts of Wulin) has already found strong success with their campaign for Trophy, a suite of RPG titles about a group of treasure-hunters who enter a forest that doesn’t want them there. “Trophy Dark is a one-shot game of psychological horror where you portray risk-taking treasure-hunters on a doomed expedition. As they get closer and closer to the heart of the forest, it does everything it can to tear them apart, drive them mad, and — if they’re lucky — kill them. Trophy Gold is a campaign-length game of dungeon-delving adventure in the old-school model. Unlike Trophy Dark, your treasure-hunters aren’t necessarily doomed, but they are desperate. Their tomb-raiding lifestyle has burdened them with debt, and the near-certain death that comes with facing monsters is nothing compared to the certain death they face by returning home without enough treasure to pay those debts.” The Trophy website has the “Rooted in Trophy” System Reference Document that lets you publish your own Trophy adventures — and some fast-moving creators already have. (See below.)
- Based on the transhumanist cyberpunk Netflix series and novel, Altered Carbon: The RPG from Hunters Books (Kids on Bikes in the Indie Cornucopia 7, November 2019) has, at this writing, already broken through US$205K. Altered Carbon is set in neo-noir Bay City in 2384, where your mind (“Digital Human Freight”) is saved and stored in a Cortical Stack. You can resleeve your consciousness into any body you can afford, transmit your mind across the cosmos in an instant, and, if you’ve got the credits and political cachet, accumulate wealth and power over millennia.
Kickstarter’s ZineQuest 2 has drawn 100+ entries. These short-form games and adventures, many by new designers, take inspiration from Gustave Dore, Townes van Zandt, and terrible camping trips, and feature orchid hunters, roller derby queens, centipedes, snowy-gnomes, super-cats, and Mage Against the Machine. A few of interest:
- The Artefact is a 32-page solitaire game of legendary items and transient heroes. Those treasures you find in a classic dungeon crawl — what were they doing before the adventurers came along? With The Artefact you create a single magical item, then follow its many different keepers across a vivid and detailed history. Another Zine Quest title in the same vein is a.fell’s Memoria, which generates centuries-long character histories.
- Beak, Feather, & Bone: A Map-Labeling RPG is a collaborative worldbuilding tool as well as a competitive game. “Starting with an unlabeled city map, players take on community roles and claim locations. Draw from a standard 52-card deck to determine a building’s purpose, then describe its beak (reputation), feather (appearance), and bone (interior).”
- In 5 Room Dungeons: an RPG zine for D&D 5th Edition, Johnn Four of RoleplayingTips.com presents short adventures for a session’s entertainment.
- Remember the “Rooted in Trophy” SRD mentioned above? At least three Zine Quest campaigns adapt Trophy: Sunken, Mycelium and Other Horrors, and Candlelight — lots of vigor for a game that’s still unpublished.
- Monty Haul: A Fifth Edition ‘Zine with an Old School Vibe is “a treasure trove of new ideas, optional rules, campaign notes, and character choices, straight outta the 1980’s!”
- Jason Pitre (Spark in the February 2015 IGDN Bundle) has Palanquin, a one-shot scenario about the future queen of Ulunak and her perilous escape from a palace coup.
OUR SOCIAL SITES
The official Beyond the Bundle blog: