I received several updates from the – Chivalry & Sorcery – the Medieval Role Playing Game Kickstarter Campaign Update July 5, 2019: Chivalry & Sorcery – the Medieval Role Playing Game Kickstarter Campaign. I am also adding the information to Gaming Sunday June 30, 2019.
One of the updates caught my attention – REVISED QUICKSTART RULES: https://www.kickstarter.com/projects/cns5/chivalry-and-sorcery-the-medieval-role-playing-game/posts/2555446. The Quickstart Rules are offered free, through July 30, 2019 on DriveThru RPG (DTRPG) – https://www.drivethrurpg.com/product/281664/Chivalry–Sorcery-5-Quickstart-Ruleshttps://www.drivethrurpg.com/product/281664/Chivalry–Sorcery-5-Quickstart-Rules, the Quickstart version of the rules. It is a shame that more campaigns don’t do something similar. On rare occasions, I see Board Games, Authors, and a few other campaigns offer a free taste of what the campaign is about. It’s a bit more common to see this free taste with Role-Playing Games (RPGs) than other campaigns. However, it’s not as common as I would like it to be. I know some authors and Board Game companies will allow Light versions of their products.
There are typos in this Revised Quickstart Rules version (see below). FYI, it’s a U. K. company so some things aren’t typos (s used in place of z in some words, ou instead of o for other words).
As the rules will only be on Drivethru till the 30th July if its spelling issues ie Their or There we wont consider them an issue (when the Core Rule PDF Beta comes out however you bet your life we want to know). These rules are to give a flavour of the game and show that the core game mechanic, skillskape is not complicated. Existing players of C&S of all editions know that the full rules offer so much more.
In general, Quickstart versions, sometimes called Light versions, give you a decent preview of what you can expect in the finished product. I downloaded the free copy and will note any typos I see, but also was glad they noted some rule changes from the last edition. Another advantage of a Quickstart version is the ability to easily help new people learn the basic rules.
I am digging through the rest of the updates as I type this. In this one, We have a Social Stretch Goal: https://www.kickstarter.com/projects/cns5/chivalry-and-sorcery-the-medieval-role-playing-game/posts/2557680, Stretch Goals can be either hitting specific financial target amounts or achieving specific non-financial target amounts. In this case, the goal is to get 500 Backers at the Squire or higher levels. Squire is a minimum Pledge £20 or more About $25.
Our first social stretch goal is to reach a total of 500 total backers for Squire and above.
If we hit that target Every Backer at Squire and above will receive an exclusive Kickstarter PDF of Vis Imperium Victoriana by Colin Speirs.
This is due to be published on Drivethru shortly as a PWYW product, but for the Kickstarter additional material is being added that only Backers copies will have.
It was nice to see they were fully funded in 16 hours – Thank You: https://www.kickstarter.com/projects/cns5/chivalry-and-sorcery-the-medieval-role-playing-game/posts/2553968. The initial campaign goal is roughly $15,097 (£12,000).
Change from earlier additions:
Previous editions of Chivalry & Sorcery focused on Christianity as the core religion of the medieval setting. In this new edition, we’re expanding the rules to incorporate Judaism and Islam as possible faiths for your characters. At the same time, the rules for priests and miracles are structured for you to tailor them to any religion, whether real-world or fictional, to best fit your campaign.
For those not familiar with Chivalry and Sorcery (C&S), it offered several supplemental books that added non-Christian religions, https://en.wikipedia.org/wiki/Chivalry_%26_Sorcery#Publications, https://en.wikipedia.org/wiki/Chivalry_%26_Sorcery#Setting.